т.е. тебе нада что бы бафы были большими и расстояние между ними было 10+
Код:
if unit == "pet" or unit == "targettarget" then
self.Auras = CreateFrame("Frame", nil, self)
self.Auras:SetHeight(24)
self.Auras:SetWidth(24 * 8)
self.Auras.size = 24
self.Auras.spacing = 1
self.Auras.numBuffs = 16
self.Auras.numDebuffs = 16
self.Auras.gap = true
if unit == "pet" then
self.Auras:SetPoint("TOPRIGHT", self, "TOPLEFT", -9, 1)
self.Auras.initialAnchor = "TOPRIGHT"
self.Auras["growth-x"] = "LEFT"
self.PostEnterVehicle = EnterVehicle
self.PostExitVehicle = ExitVehicle
else
self.Auras:SetPoint("TOPLEFT", self, "TOPRIGHT", 9, 1)
self.Auras.initialAnchor = "TOPLEFT"
end
end
730-750 строчки если ты об этом. пет и тот
а это плеер и таргет 780-836
Код:
if unit == "player" or unit == "target" then
self.Buffs = CreateFrame("Frame", nil, self)
self.Buffs:SetHeight(24)
self.Buffs:SetWidth(24 * 8)
self.Buffs.size = 24
self.Buffs.spacing = 1
self.Debuffs = CreateFrame("Frame", nil, self)
self.Debuffs:SetHeight(23 * 0.97)
self.Debuffs:SetWidth(230)
self.Debuffs.size = 23 * 0.97
self.Debuffs.spacing = 1
if unit == "player" then
self.Buffs:SetPoint("TOPRIGHT", self, "TOPLEFT", -9, 1)
self.Buffs.initialAnchor = "TOPRIGHT"
self.Buffs["growth-x"] = "LEFT"
self.Buffs["growth-y"] = "DOWN"
self.Buffs.filter = true
self.Debuffs.initialAnchor = "TOPLEFT"
self.Debuffs["growth-y"] = "DOWN"
if class == "DEATHKNIGHT" or IsAddOnLoaded("oUF_TotemBar") and class == "SHAMAN" then
self.Debuffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", -1, -15)
else
self.Debuffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", -1, -7.5)
end
elseif unit == "target" then
self.Buffs:SetPoint("TOPLEFT", self, "TOPRIGHT", 9, 1)
self.Buffs.initialAnchor = "TOPLEFT"
self.Buffs["growth-y"] = "DOWN"
self.Debuffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", -1, -8)
self.Debuffs.initialAnchor = "TOPLEFT"
self.Debuffs["growth-y"] = "DOWN"
self.Debuffs.onlyShowPlayer = false
self.CPoints = {}
self.CPoints.unit = PlayerFrame.unit
for i = 1, 5 do
self.CPoints[i] = self.Power:CreateTexture(nil, "OVERLAY")
self.CPoints[i]:SetHeight(12)
self.CPoints[i]:SetWidth(12)
self.CPoints[i]:SetTexture(bubbleTex)
if i == 1 then
self.CPoints[i]:SetPoint("LEFT")
self.CPoints[i]:SetVertexColor(0.69, 0.31, 0.31)
else
self.CPoints[i]:SetPoint("LEFT", self.CPoints[i-1], "RIGHT", 1)
end
end
self.CPoints[2]:SetVertexColor(0.69, 0.31, 0.31)
self.CPoints[3]:SetVertexColor(0.65, 0.63, 0.35)
self.CPoints[4]:SetVertexColor(0.65, 0.63, 0.35)
self.CPoints[5]:SetVertexColor(0.33, 0.59, 0.33)
self:RegisterEvent("UNIT_COMBO_POINTS", UpdateCPoints)
end